Race to the Ancient’s Tomb!

(A HexaCube Game Mechanic)

Dice Layout

Move 1 = 14.29% (1 square = 11.67%, 1 hex = 2.5%)

Move 2 = 14.29% (1 square = 11.67%, 1 hex = 2.5%)

Move 3 = 14.29% (1 square = 11.67%, 1 hex = 2.5%)

Blank = 14.29% (6 hexes = 14.29%)

Action x 1 = 14.29% (1 square = 11.67%, 1 hex = 2.5%)

Action x 2 = 14.29% (1 square = 11.67%, 1 hex = 2.5%)

Action x 3 = 14.29% (1 square = 11.67%, 1 hex = 2.5%)

Resource = 30.0% (any hex)

Income = 70.0% (any square)

(The above is a renumbered HexaCube d7.)

This is a mechanic is for a hypothetical hand building, race themed, board game. For some reason I am picturing a desert planet. In the game, Moves and Actions are equally good. Resources are highly valued in this game, much more than Income.

In addition to having 7 equal outcomes, this game die essentially makes 2 rolls at once. One is rolling among the 7 equal outcomes. The other is the square/hex roll, which determnes whether you get Income or Resources. For 6 of the outcomes, there is a 70/30 split on whether you get Income or Resources. The remaining outcome does not give you Moves or Actions, but always compensates you with a valuable Resource.

There is a lot of novelty here. You could approximate this system with two dedicated, less accurate dice, but the best solution is uniquely HexaCube.